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Cake day: November 19th, 2023

  • Hot take: their older games are better and the newer ones get progressively worse. Demon’s Souls was a solid RPG with rough edges and an interesting, detailed world. Dark Souls improved on the world and exploration, but they also specifically started to cater to all the fans that loved how “difficult” Demon’s Souls was. Ironically, they were praised for making a game to their own vision without compromising just for the sake of popularity. But difficulty alone was never the main draw of Demon’s Souls or the strength of From Software as a developer. They always specialized in immersive, detailed worlds. But ever since Demon’s Souls, they’ve catered increasingly and exclusively to the get gud crowd because it’s obviously successful (and you can hardly blame them tbh). They’re succeeding off the reputation for not doing the thing that they’re doing.

    All that said, Demon’s Souls and DS1 & 3 can be enjoyed by most players if you’re willing to play slowly, level build, and use cheese strategies. I can’t speak to 2, I kinda bounced off it (I’m sorry, Zin). The rest are much harder to enjoy solo without literally just getting good at the game, as per the memes. Co-op may be a different story, obviously. If you can get into the really old stuff, King’s Field (series), Eternal Ring, and Shadow Tower Abyss are actually really fun once you get accustomed to the jank. They have a lot of the charm of the souls games without all the annoying git gud crap. RIP, they shall be missed.


  • Stories like this always make me think: that dude probably rarely thinks about what he did that day, but to the person writing the story it’s a treasured memory. We do countless kindnesses like this, big and small, then never think about them again or know how important they were to the person receiving them. It might be paying for somebody’s groceries, letting them go first when they’re in a hurry, or something you said without realizing the impact your words made.

    I think about this because I’m one of many people that will scroll past a meme saying “you matter” and instantly know that it’s wrong. But this idea is the closest I get to seeing the truth in it. We’ll never know how many people are out there telling a story like this about us without even knowing our name. But they are out there - and that feels pretty nice to think about.


  • The same happened to one of mine. The doctor said it might stay gone after I removed it on my own (it was easy and painless) but it still came back again so we let it grow out a little until they could do their thing again. I don’t remember it being as bad the second time because there wasn’t much nail that survived the first round, so it was really just clean up. It never came back again after round two.



  • For me it comes down to how you use language. Mental health is important to me and I recognize the power of words, so I care more about the impact of language use. No matter how much you reassure people that it’s okay to fail, failing still feels bad. It makes people feel like … a failure. That seems counterproductive and unnecessary to me. Why make people feel bad when they did nothing wrong?

    You can specify exactly how and why it’s a failure if you want, and you’re not technically wrong. I’m just not principally concerned with being technically correct in the first place. I’m reframing the standard narrative because I hate to see it go unchallenged. So for anyone who’s hurting and reads this and feels like shit, this time I’ll be the one to say something.



  • It’s also okay to fail. I agree with that as well. I just won’t see a relationship - marriage or not - as a failure if it brought two people happiness for a while until they amicably decide to end it. It’s only a failure when it makes them miserable or when they end it by needlessly hurting the other person. But… that’s still okay if they can at least see what they did wrong and learn from it. We all make mistakes.


  • I see it mostly as a legal contract and legal status, but with a lot of extra baggage heaped on top. It’s an overloaded concept that tries to cover too many things at once, making them all suffer. Separate out the legal business and you’d lose the need for an explicit declaration that this union is to exist in perpetuity until cancelled by either party. Sure sounds full of romance when stated that way, doesn’t it?



  • I think it definitely applies to relationships. It does you and any of your partners a disservice to say your relationship was only a success if one of you died.

    A person isn’t a thing you possess. They have needs that grow and change with them. If those needs ever stop being compatible with the relationship, then the relationship should end. That’s not failure. It’s wanting the person you love to be happy.




  • The advice to socialize offline is good and well meaning, but it’s also not what you’re asking.

    I’ve found a lot of very positive communities through smaller Twitch streams. I mean like under 50 average viewers tops, usually quite a bit smaller than even that. It’s easy if you like gaming, but there are channels for everything. The nice thing is you can just drop into a channel and lurk for a while to get the vibe, then leave if it’s not the kind of energy you’re looking for.

    There are plenty of downsides. Even if it goes well, most of the people you meet will be far away. Parasocial relationships are something to be aware of to make sure you don’t fall into that trap, especially if you’re lonely. Also, there’s good and bad like anywhere else. But, it’s also common to hear people in these spaces express gratitude for the support and friendship they’ve found there that exceeded their expectations.

    I don’t want to undersell or oversell it, really. It’s an option that’s easy to try and might work, but be careful like with anything. Making an effort to get out more is good, too, whenever time and energy permit. I don’t think offline and online spaces can replace each other - they each excel at different things. I hope you find your community. Or several.



  • It’s one way communities can grow. Especially in lower population forums, it makes sense to start out more general to concentrate enough traffic instead of spreading it out into a bunch of mostly dead, niche communities that fail to hit the critical mass required to get people coming back and posting more. Once the community has grown enough to the point where a certain type of content is drowning out the rest, that content gets separated off into its own subforum or community. You’re seeing it as a mistake to avoid repeating, but it’s actually a great benefit to both this community and the future communities that will eventually spin off.


  • I get it. I’ve been down that road within the last couple years after decades of “treatment resistant depression”. The treatments aren’t pseudoscience, but it might make more sense when you realize it doesn’t do anything that can’t be done without them. It just accelerates what you can already do with therapy and positive lifestyle changes - provided you do those things. It can also help people with lingering depression whose circumstances have changed for the better. I’m not saying it’s impossible for them to help you and anything is worth a shot, but I would emphasize that you get what you put in and if your circumstances are a big contributor (like they are for many of us) it’s going to be an uphill battle.

    Shrooms have high potential and they’re honestly easier to get. But mindset is still important. For some people, it’s a one and done cure. For many, they need to re dose every few months. For very few, they convince themselves they’ve messed it up and make things worse. They hold the potential for radical shifts in perspective like you never imagined, but only if you’re ready.


  • TMS and ketamine work by increasing neuroplasticity. Your provider should tell you: the day of and after treatment, avoid things that are stressful and upsetting. Stay off social media, or make sure the media you do use is a carefully curated feed with positivity and things like cute animal pictures. Unfortunately, in my experience, many providers are not great about giving you this information. They lead you to believe you can just go get drugged up or zapped with magnets and magically get better. It doesn’t work like that. It makes your brain more flexible so you can break old thought patterns and develop new ones. If you just feed yourself stress and ragebait during the most critical periods, it is far less likely to help.

    Shrooms are different. The mechanisms are less well understood because political fuckery has set research back over half a century, but neuroplasticity is likely only a fraction of it. They also break down barriers, create new associations, suppress the ego, and enhance social connections. It is … an unforgettable experience. I can’t say it’s for everybody because mindset is so important. But for anyone who is really ready to take control of their depression, I think shrooms make ketamine seem like a complete waste of time and money.


  • It’s the truth. Former domestic policy chief for the Nixon White House, John Ehrlichman, spoke out about it years after the fact:

    “You understand what I’m saying? We knew we couldn’t make it illegal to be either against the war or black, but by getting the public to associate the hippies with marijuana and blacks with heroin. And then criminalizing both heavily, we could disrupt those communities,” Ehrlichman said. “We could arrest their leaders. raid their homes, break up their meetings, and vilify them night after night on the evening news. Did we know we were lying about the drugs? Of course we did.”

    Psychedelics were criminalized in the US to target anti-war protesters. This is in the open and on the record, but they’re still classified as a Schedule I drug: no currently accepted medical use and a high potential for abuse. Neither of those things are true. It’s completely fucked up.


  • I see why you’d say they’re still experimenting - and they are within the confines of the souls formula. They definitely aren’t making carbon copies of past games. But, compared to the crazy variety and wild mechanics in their back catalog, the souls formula is pretty narrow. They’ve got a card battler, an adventure game series, a co-op puzzle platformer, and more in their portfolio. Demon’s Souls itself was a huge experiment: souls, messages, and invasions into a mostly single player experience were completely novel and even weird. Let’s not forget about world tendency, (even if we want to).

    FromSoft was always like that: a bunch of totally random ideas you’d never seen before with enough good, bad, and weird to go around. The changes they make today are comparatively tame. Imagine if the next soulslike game did away with the entire magic system and instead you craft your own spells from elements (Eternal Ring). Or if they did away with respawns and overhauled the entire leveling system in Bloodborne like they did when trying to give Shadow Tower its own identity separate from King’s Field. They were wild, but that’s what gave the world soulslikes in the first place.

    I understand why they play it safe. Honestly, they don’t have a choice. It comes with the budget. So I really don’t begrudge them the lack of experimentation too much. But I do find it sad because it’s our loss. They could do better, and who knows what other stuff they might have come up with if they were truly free to experiment the way they used to. What I really wish is for them and other devs to just make smaller games with smaller budgets. Still make the AAA games, just set aside a small amount to experiment with and try new things too. That way we keep learning, discovering, and innovating. We’d all have better games for it.


  • Skill issue on FromSoft’s part, and I say that as someone who has been a fan of their games longer than most people in this thread - more than a decade before even Demon’s Souls. Their original talent was always in detailed, immersive world design. Their gameplay was unpolished and experimental, but that’s something I liked about them. They got a smash hit with Demon’s and Dark Souls and made a hard pivot towards iterating on that formula. They still embrace their roots as a studio focused on detailed world building, but they’re trying to move more towards action and encounter design to cater to Souls fans. Where once they were highly experimental, now they seem afraid to try anything different.

    A better studio could find a way for players to share that struggle and triumph while still allowing players of different skill levels to enjoy everything the game has to offer. That studio would be Supergiant with Hades’ God Mode option, which slowly gives more damage resistance each time you die so the player still struggles and gets better until the handicap and their improving skill meet in the middle. In the context of Souls, this could be separate for each boss. Or another entirely different approach could be taken. The point is merely that there are ways for players of different skill levels to still share in the same struggles, FromSoft is just unwilling or incapable of finding them.

    So as a longtime FromSoft fan, I think they’re the ones who need to git gud.


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